Doctors.
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Doctors.
EMT commands:
When in the stage of 1. you'll have a 95% of surviving.
When in the stage of 2. you'll have a 80% of surviving.
When in the stage of 3. you'll have a 65% of surviving.
When in the stage of 4. you'll have a 50% of surviving.
When in the stage of 5. you'll have a 40% of surviving.
How to get infected?
Note:
- Diseases/medication/description saves in the userfile! To prevent abuse of logging out or crashing on purpose.
- Each person can have one disease only!
- When not inserting an ID after the command where ID's are needed, a message of "Who is the person in this case?" or something similiar will appear.
- EMT's garment won't save in the userfile: masks, gloves. They've to be bought each time when logging however it should save when crashing.
- /scanner >ID<
Used for scanning people to see possible diseases that a person might contain.
- /cure >ID<
To heal people who contain a small disease which later on may lead to a bigger one if not healed.
- /gloves
To put the gloves on that you took from the storage, more chance that the disease won't go over on you.
- /mask
To put the mask on that you took from the storage, more chance that the disease won't go over on you.
- /description >ID<
To hand a permit to a patient so that he/she is able to buy the right medication.
- /m(egaphone)
To speak through a megaphone when inside/close to an ambulance/cruiser.
- /examinate >ID<
To find out on what vital action the person has died, the command can be used everywhere. The percent of succeeding to know the result when being;- In a hospital - 100%
- Elsewhere - 60%
- Possible results:
- Shot/beat down
- Disease
- Drugs
- Natural dead
- Shot/beat down
- In a hospital - 100%
- /d(epartment)
General radio for the government factions; EMT, LSPD, .. only used for emergencies.
- /r(adio)
Private radio within your faction.
- /heal >ID<
20 Health is being added to the player's lifebar.
- /surgery >ID<
Message
Are you ready for the surgery which will cost $3.000? ((/acceptsurg))
A timer of 15-45 seconds will be active after the command is entered from the patient /acceptsurg, after that the surgent will get a message if the patient has passed away or survived.- Different types:
- Shot down - 80% of surviving
- Disease A. - Symptoms
- Cold
- Coughing
- Flu
- Chest infection
- Lung failure
- Cold
- Disease A = Lung disease
- Disease B. - Symptoms
- Confusion
- Vommetting
- Stomach cramps
- Diarrhea
- Heart Failure
- Confusion
- Disease B = Being poisoned
- Disease C. - Symptoms
- Headache
- Fever
- The chills
- Muscle pain
- Pneumonia
- Headache
- Disease C = Human flu
- Disease D. - Symptoms
- Headache
- Vommetting
- Fever
- Diarrhea
- Liver failure
Disease D = Malaria - Headache
- Shot down - 80% of surviving
When in the stage of 1. you'll have a 95% of surviving.
When in the stage of 2. you'll have a 80% of surviving.
When in the stage of 3. you'll have a 65% of surviving.
When in the stage of 4. you'll have a 50% of surviving.
When in the stage of 5. you'll have a 40% of surviving.
How to get infected?
- Disease A. - A percent will be set such as 15% each payday.
- Disease B. - A percent will be set such as 5% each payday + being poisoned by drinks that a hitman can give you.
- Disease C. - A percent will be set of 5% + possibility of getting infected when coming near a person with disease C.
- Disease D. - When you're at Bone County you've a percent of 75 to be infected with disease D.
Note:
- Diseases/medication/description saves in the userfile! To prevent abuse of logging out or crashing on purpose.
- Each person can have one disease only!
- When not inserting an ID after the command where ID's are needed, a message of "Who is the person in this case?" or something similiar will appear.
- EMT's garment won't save in the userfile: masks, gloves. They've to be bought each time when logging however it should save when crashing.
Spectrum7Vlr- Admin
- Number of posts: 20
Age: 26
Registration date: 2008-06-26

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