Doctors.

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Doctors.

Post  Spectrum7Vlr on Thu Jul 17, 2008 10:59 pm

EMT commands:
  • /scanner >ID<
    Used for scanning people to see possible diseases that a person might contain.

  • /cure >ID<
    To heal people who contain a small disease which later on may lead to a bigger one if not healed.

  • /gloves
    To put the gloves on that you took from the storage, more chance that the disease won't go over on you.

  • /mask
    To put the mask on that you took from the storage, more chance that the disease won't go over on you.

  • /description >ID<
    To hand a permit to a patient so that he/she is able to buy the right medication.

  • /m(egaphone)
    To speak through a megaphone when inside/close to an ambulance/cruiser.

  • /examinate >ID<
    To find out on what vital action the person has died, the command can be used everywhere. The percent of succeeding to know the result when being;
    • In a hospital - 100%
    • Elsewhere - 60%

        Possible results:

      • Shot/beat down
      • Disease
      • Drugs
      • Natural dead

  • /d(epartment)
    General radio for the government factions; EMT, LSPD, .. only used for emergencies.

  • /r(adio)
    Private radio within your faction.

  • /heal >ID<
    20 Health is being added to the player's lifebar.

  • /surgery >ID<
    Message
    Are you ready for the surgery which will cost $3.000? ((/acceptsurg))

    A timer of 15-45 seconds will be active after the command is entered from the patient /acceptsurg, after that the surgent will get a message if the patient has passed away or survived.
      Different types:
    • Shot down - 80% of surviving
    • Disease A. - Symptoms
      1. Cold
      2. Coughing
      3. Flu
      4. Chest infection
      5. Lung failure

      Disease A = Lung disease

    • Disease B. - Symptoms
      1. Confusion
      2. Vommetting
      3. Stomach cramps
      4. Diarrhea
      5. Heart Failure

      Disease B = Being poisoned

    • Disease C. - Symptoms
      1. Headache
      2. Fever
      3. The chills
      4. Muscle pain
      5. Pneumonia

      Disease C = Human flu

    • Disease D. - Symptoms
      1. Headache
      2. Vommetting
      3. Fever
      4. Diarrhea
      5. Liver failure

      Disease D = Malaria

When in the stage of 1. you'll have a 95% of surviving.
When in the stage of 2. you'll have a 80% of surviving.
When in the stage of 3. you'll have a 65% of surviving.
When in the stage of 4. you'll have a 50% of surviving.
When in the stage of 5. you'll have a 40% of surviving.

How to get infected?
  • Disease A. - A percent will be set such as 15% each payday.
  • Disease B. - A percent will be set such as 5% each payday + being poisoned by drinks that a hitman can give you.
  • Disease C. - A percent will be set of 5% + possibility of getting infected when coming near a person with disease C.
  • Disease D. - When you're at Bone County you've a percent of 75 to be infected with disease D.

Note:
- Diseases/medication/description saves in the userfile! To prevent abuse of logging out or crashing on purpose.
- Each person can have one disease only!
- When not inserting an ID after the command where ID's are needed, a message of "Who is the person in this case?" or something similiar will appear.
- EMT's garment won't save in the userfile: masks, gloves. They've to be bought each time when logging however it should save when crashing.

Spectrum7Vlr
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Number of posts: 20
Age: 26
Registration date: 2008-06-26

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